![]() This would work for a touch range spell that you cast through your familiar that requires the caster to see the target, since the familiar becomes the caster (as far as targeting is concerned). The spell says "that you can see," not "that anyone can see," so your familiar seeing a creature does not make it a valid target for your Magic Missile. What you can do is use part of your movement to move out of the fog cloud, cast Magic Missile, then use the rest of your movement to move back into the fog cloud. It says what it means and means what it says.Įither you're inside the fog cloud, and can't see or be seen, or you're outside of it, and can see and be seen. It literally means that you have to visually see the target as you cast the spell. I also think it looks cool to create a large fogbank and cast spells out of it. I also know that it is more efficient to simply attack each round, however I feel my character knows he will die if hit, so will want to avoid that as much as possible. I know at 1st level I only get 2 slots but as I advance I will have more to use. If my enemy comes into the fog, could I use my bat's blindsense one round to know exactly where he is and the next round cast magic missile? Does the mage hand now provide me with enough direction to cast magic missile and hit? I cast a mage hand that grabs a hold of my enemy while I fade back into the fog. Does it literally mean "I have to visually see who I am shooting as I shoot" or does it mean more generally, "I have to know where my target is"?Ĭan I cast magic missile from the edge of the fog? Would I be obscured and my enemy visible to me? Since fog provides heavy obscurement which can make the character effectively blind, I am wondering what the limits of "to see" are when casting magic missile. Being somewhat squishy, I would like to occasionally use fog cloud to hide myself during combat. Damages one enemy.One of my characters is a 1st level magic user who has a bat as a familiar. Targets one enemy.Ī more powerful fire attack. 90% success rate.Ī pretty basic ice attack. Boosts Twilight's stats.Ī pretty basic fire attack. Nonetheless, Twilight's MP pool is quite large, so bringing just a few Ethers will allow her to cast magic without worry through all her battles in a dungeon. ![]() Although Nap Time has a higher success rate than Applejack's Lasso or Country Confusion, any attack used on the enemy afflicted by Nap Time will wake it up. Or, if faced with too many enemies at once, her Nap Time skill can come in handy to disable an opponent. She is better off used experimenting on what magical type weaknesses enemies have, and can wound them critically if a weakness is found. Even as a cleanup role, Twilight's physical attacks can only deal finishing blows on enemies found early in the game. Twilight should attack primarily with magic skills, as her physical attacks are incredibly weak even when equipped with horseshoes over the magic power-boosting Emerald Pendant weapon. Luckily, she is very adept at casting magic spells, and is a valuable party member when faced with undesirables that need to be fried or frosted to death.Īs a certified nerd, Twilight lives in the Ponett Public Library located in Ponett Town. Although very recently crowned a princess, Twilight doesn't let small responsibilities like national security stop her from reading useless textbooks for fun or partaking in her new hobby: dungeon-building. Twilight Sparkle is one of the main protagonists of SLHRPG and is the metaphorical third wheel of the party. She likes to spend time with her friends and learn new kinds of magic!" -Stats description "Twilight Sparkle is a smart and talented unicorn. ![]()
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